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AC3D: Analyzing and Improving 3D Camera Control in Video Diffusion Transformers

Sherwin Bahmani, Ivan Skorokhodov, Guocheng Qian, Aliaksandr Siarohin, Willi Menapace, Andrea Tagliasacchi, David B. Lindell, Sergey Tulyakov

2024-12-02

AC3D: Analyzing and Improving 3D Camera Control in Video Diffusion Transformers

Summary

This paper presents AC3D, a new method for improving the control of 3D camera movements in video generation models, making it easier to create high-quality videos.

What's the problem?

Many current video generation models struggle with precise camera control, which can lead to poor video quality. When the camera moves imprecisely, it affects how well the video looks and how natural the motion appears. This is a significant issue because good camera control is essential for creating engaging and realistic videos.

What's the solution?

AC3D tackles this problem by analyzing how camera movements work and adjusting the way models are trained to improve their performance. The researchers found that camera motion is often low-frequency, meaning it changes slowly over time. They modified the training process to focus on this characteristic, which speeds up learning and enhances the quality of generated videos. They also discovered that only certain parts of the model needed camera information, allowing them to reduce the number of parameters needed for training by four times while improving visual quality by 10%. Additionally, they created a new dataset of diverse videos to help the model learn better.

Why it matters?

This research is important because it provides a more effective way to control camera movements in video generation, leading to better quality videos. By enhancing how models handle 3D camera control, AC3D can be used in various applications such as filmmaking, video games, and virtual reality, where precise camera work is crucial for creating immersive experiences.

Abstract

Numerous works have recently integrated 3D camera control into foundational text-to-video models, but the resulting camera control is often imprecise, and video generation quality suffers. In this work, we analyze camera motion from a first principles perspective, uncovering insights that enable precise 3D camera manipulation without compromising synthesis quality. First, we determine that motion induced by camera movements in videos is low-frequency in nature. This motivates us to adjust train and test pose conditioning schedules, accelerating training convergence while improving visual and motion quality. Then, by probing the representations of an unconditional video diffusion transformer, we observe that they implicitly perform camera pose estimation under the hood, and only a sub-portion of their layers contain the camera information. This suggested us to limit the injection of camera conditioning to a subset of the architecture to prevent interference with other video features, leading to 4x reduction of training parameters, improved training speed and 10% higher visual quality. Finally, we complement the typical dataset for camera control learning with a curated dataset of 20K diverse dynamic videos with stationary cameras. This helps the model disambiguate the difference between camera and scene motion, and improves the dynamics of generated pose-conditioned videos. We compound these findings to design the Advanced 3D Camera Control (AC3D) architecture, the new state-of-the-art model for generative video modeling with camera control.