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FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimally

Qiuhong Shen, Xingyi Yang, Xinchao Wang

2024-09-13

FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimally

Summary

This paper presents FlashSplat, a new method that quickly and accurately converts 2D images into 3D representations by segmenting objects using Gaussian splatting.

What's the problem?

Traditional methods for converting 2D images into 3D models often take a long time and can produce less accurate results. They typically rely on complex processes that assign labels to different parts of the image, which can be inefficient and lead to mistakes.

What's the solution?

FlashSplat introduces a simpler and faster approach by using linear programming to assign labels to objects in a 3D scene based on their 2D masks. This method takes advantage of the characteristics of Gaussian splatting, allowing for quick optimization that completes in about 30 seconds—much faster than previous methods. The researchers also included a way to handle background noise, making the segmentation more robust.

Why it matters?

This research is significant because it improves the efficiency and accuracy of converting 2D images into detailed 3D models. This advancement can benefit various applications, such as virtual reality, video games, and computer graphics, where understanding and manipulating 3D spaces is essential.

Abstract

This study addresses the challenge of accurately segmenting 3D Gaussian Splatting from 2D masks. Conventional methods often rely on iterative gradient descent to assign each Gaussian a unique label, leading to lengthy optimization and sub-optimal solutions. Instead, we propose a straightforward yet globally optimal solver for 3D-GS segmentation. The core insight of our method is that, with a reconstructed 3D-GS scene, the rendering of the 2D masks is essentially a linear function with respect to the labels of each Gaussian. As such, the optimal label assignment can be solved via linear programming in closed form. This solution capitalizes on the alpha blending characteristic of the splatting process for single step optimization. By incorporating the background bias in our objective function, our method shows superior robustness in 3D segmentation against noises. Remarkably, our optimization completes within 30 seconds, about 50times faster than the best existing methods. Extensive experiments demonstrate the efficiency and robustness of our method in segmenting various scenes, and its superior performance in downstream tasks such as object removal and inpainting. Demos and code will be available at https://github.com/florinshen/FlashSplat.