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HumanDreamer-X: Photorealistic Single-image Human Avatars Reconstruction via Gaussian Restoration

Boyuan Wang, Runqi Ouyang, Xiaofeng Wang, Zheng Zhu, Guosheng Zhao, Chaojun Ni, Guan Huang, Lihong Liu, Xingang Wang

2025-04-07

HumanDreamer-X: Photorealistic Single-image Human Avatars Reconstruction
  via Gaussian Restoration

Summary

This paper talks about a new method called HumanDreamer-X that creates realistic 3D human models from just one photo, fixing common issues like blurry or broken body parts in the process.

What's the problem?

When trying to make 3D human models from a single photo, current methods often create weird or blurry results because they struggle to generate consistent views of the person from different angles.

What's the solution?

The researchers made HumanDreamer-X, which uses a special 3D technique called Gaussian Splatting to build a rough model first, then refines it with a tool called HumanFixer for better details. They also improved how the system handles different views of the person to keep features consistent.

Why it matters?

This matters because it helps create better digital humans for video games, virtual reality, and movies without needing multiple photos or expensive equipment, making realistic avatars easier to produce.

Abstract

Single-image human reconstruction is vital for digital human modeling applications but remains an extremely challenging task. Current approaches rely on generative models to synthesize multi-view images for subsequent 3D reconstruction and animation. However, directly generating multiple views from a single human image suffers from geometric inconsistencies, resulting in issues like fragmented or blurred limbs in the reconstructed models. To tackle these limitations, we introduce HumanDreamer-X, a novel framework that integrates multi-view human generation and reconstruction into a unified pipeline, which significantly enhances the geometric consistency and visual fidelity of the reconstructed 3D models. In this framework, 3D Gaussian Splatting serves as an explicit 3D representation to provide initial geometry and appearance priority. Building upon this foundation, HumanFixer is trained to restore 3DGS renderings, which guarantee photorealistic results. Furthermore, we delve into the inherent challenges associated with attention mechanisms in multi-view human generation, and propose an attention modulation strategy that effectively enhances geometric details identity consistency across multi-view. Experimental results demonstrate that our approach markedly improves generation and reconstruction PSNR quality metrics by 16.45% and 12.65%, respectively, achieving a PSNR of up to 25.62 dB, while also showing generalization capabilities on in-the-wild data and applicability to various human reconstruction backbone models.