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Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation

Biwen Lei, Yang Li, Xinhai Liu, Shuhui Yang, Lixin Xu, Jingwei Huang, Ruining Tang, Haohan Weng, Jian Liu, Jing Xu, Zhen Zhou, Yiling Zhu, Jiankai Xing, Jiachen Xu, Changfeng Ma, Xinhao Yan, Yunhan Yang, Chunshi Wang, Duoteng Xu, Xueqi Ma, Yuguang Chen, Jing Li

2025-09-17

Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation

Summary

This paper introduces Hunyuan3D Studio, a new AI-powered tool that aims to make creating 3D models for games much faster and easier.

What's the problem?

Currently, making high-quality 3D models for games is a slow, difficult process that requires specialized skills and a lot of manual work. It takes a long time to go from an idea to a finished, usable model within a game engine.

What's the solution?

Hunyuan3D Studio solves this by using a collection of AI 'modules' that work together. You can give it a simple image or just describe what you want, and the AI will automatically generate a complete 3D model with textures, ready to be used in a game. It handles all the technical details, like making sure the model isn't too complex and that the textures look realistic.

Why it matters?

This is important because it could dramatically speed up game development and make it possible for more people to create games, even without extensive 3D modeling experience. It lowers the barrier to entry and allows developers to focus more on creativity and gameplay instead of tedious technical work.

Abstract

The creation of high-quality 3D assets, a cornerstone of modern game development, has long been characterized by labor-intensive and specialized workflows. This paper presents Hunyuan3D Studio, an end-to-end AI-powered content creation platform designed to revolutionize the game production pipeline by automating and streamlining the generation of game-ready 3D assets. At its core, Hunyuan3D Studio integrates a suite of advanced neural modules (such as Part-level 3D Generation, Polygon Generation, Semantic UV, etc.) into a cohesive and user-friendly system. This unified framework allows for the rapid transformation of a single concept image or textual description into a fully-realized, production-quality 3D model complete with optimized geometry and high-fidelity PBR textures. We demonstrate that assets generated by Hunyuan3D Studio are not only visually compelling but also adhere to the stringent technical requirements of contemporary game engines, significantly reducing iteration time and lowering the barrier to entry for 3D content creation. By providing a seamless bridge from creative intent to technical asset, Hunyuan3D Studio represents a significant leap forward for AI-assisted workflows in game development and interactive media.