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Language Self-Play For Data-Free Training

Jakub Grudzien Kuba, Mengting Gu, Qi Ma, Yuandong Tian, Vijai Mohan

2025-09-10

Language Self-Play For Data-Free Training

Summary

This paper introduces a new way for large language models, like those powering chatbots, to get better at their jobs without needing to be fed more and more information.

What's the problem?

Large language models are constantly improving, but their progress is limited by how much data they have to learn from. Getting enough high-quality data is expensive and time-consuming, creating a bottleneck in their development. Essentially, they hit a wall because they run out of new things to learn *from*.

What's the solution?

The researchers developed a technique called Language Self-Play (LSP). Think of it like a model playing a game against itself. The model tries to perform tasks, and then it analyzes its own performance to figure out how to improve. By repeatedly playing against itself and learning from those experiences, the model gets better at following instructions and completing tasks, all without needing any new external data. It's like practicing a skill to get better, rather than reading a textbook.

Why it matters?

This is important because it removes the reliance on massive datasets for improvement. If models can get better simply by 'playing' with themselves, it makes developing and improving these powerful AI systems much more efficient and accessible. It could lead to faster advancements in AI and potentially allow for more specialized models that don't require huge amounts of general training data.

Abstract

Large language models (LLMs) have advanced rapidly in recent years, driven by scale, abundant high-quality training data, and reinforcement learning. Yet this progress faces a fundamental bottleneck: the need for ever more data from which models can continue to learn. In this work, we propose a reinforcement learning approach that removes this dependency by enabling models to improve without additional data. Our method leverages a game-theoretic framework of self-play, where a model's capabilities are cast as performance in a competitive game and stronger policies emerge by having the model play against itself - a process we call Language Self-Play (LSP). Experiments with Llama-3.2-3B-Instruct on instruction-following benchmarks show that pretrained models can not only enhance their performance on challenging tasks through self-play alone, but can also do so more effectively than data-driven baselines.