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LightSwitch: Multi-view Relighting with Material-guided Diffusion

Yehonathan Litman, Fernando De la Torre, Shubham Tulsiani

2025-08-11

LightSwitch: Multi-view Relighting with Material-guided Diffusion

Summary

This paper talks about LightSwitch, a new method that improves how 3D scenes are relit by using information from different viewing angles and the materials in the scene. It combines these details in a special way called material-guided diffusion to create better and faster lighting effects on 3D objects.

What's the problem?

The problem is that changing the lighting on 3D objects to look realistic is difficult because it requires understanding how light interacts with different materials and how the scene looks from multiple angles. Existing methods often struggle to produce high-quality relighting quickly and accurately.

What's the solution?

The paper introduces LightSwitch, which uses a diffusion-based technique guided by the materials of the objects, along with information from multiple views, to relight 3D scenes more effectively. This approach captures how light should behave on various surfaces and speeds up the process while improving the final lighting quality.

Why it matters?

This matters because realistic and efficient relighting of 3D scenes is important for things like movies, video games, virtual reality, and design. LightSwitch helps artists and developers create more believable lighting effects faster, making 3D graphics look more natural and appealing.

Abstract

Lightswitch, a material-relighting diffusion framework, enhances 3D relighting by integrating multi-view and material cues, achieving superior quality and efficiency compared to existing methods.