Reconstructing 4D Spatial Intelligence: A Survey
Yukang Cao, Jiahao Lu, Zhisheng Huang, Zhuowei Shen, Chengfeng Zhao, Fangzhou Hong, Zhaoxi Chen, Xin Li, Wenping Wang, Yuan Liu, Ziwei Liu
2025-07-29
Summary
This paper talks about reconstructing 4D spatial intelligence, which means creating detailed, moving 3D models of the world by using videos and images. The survey organizes different methods into five levels of complexity, from basic 3D features to including physical laws and interactions over time.
What's the problem?
The problem is that building accurate 4D models that capture both the shapes and movements of objects in the real world is very hard. It requires understanding how things look, where they are, how they move, and how they interact, all in a way that is realistic and useful for things like movies, games, or robotics.
What's the solution?
The paper groups current methods into five levels, starting with reconstructing basic 3D details like depth and position, then moving to building whole objects and scenes, followed by adding motion and time, modeling how objects interact with each other, and finally including physics to make the models behave like the real world. This helps researchers see the progress and challenges clearly and guides future work.
Why it matters?
This matters because better 4D reconstruction makes digital worlds more realistic and interactive, which benefits virtual reality, movies, AI robots, and many other technologies that rely on understanding 3D spaces and how they change over time.
Abstract
A survey organizes 4D spatial intelligence reconstruction methods into five levels, from low-level 3D attributes to incorporating physical laws, and discusses challenges and future directions.