Alaya Renderer

NEW

Key Features

Uses generative rendering for controllable video worlds.
Leverages large-scale G-buffer data from AAA games.
Supports inverse rendering and relighting workflows.
Enables game-like editing of generated scenes.
Combines graphics representations with video generation.
Provides structured control beyond raw pixel prompting.
Useful for virtual production and game development research.
Targets scalable video generative rendering.

The system uses structured rendering signals such as G-buffers to guide video generation and editing. G-buffers can encode scene information like depth, normals, materials, and lighting-relevant attributes, giving the model more control than raw video alone. This makes it possible to support inverse rendering, relighting, and game-like edits while maintaining visual coherence.


Alaya Renderer is valuable because it connects traditional graphics representations with modern generative video models. It can support virtual production, game asset editing, relighting workflows, and controllable video synthesis where users need predictable scene-level changes.

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