Key Features

Adds explicit geometry constraints to text-conditioned 3D generation.
Uses hull regions for where object geometry should exist.
Uses avoidance regions for space that should remain empty.
Uses touch regions for surfaces the generated object should contact.
Builds on frozen TRELLIS.2-style generators and geometry encoders.
Routes local constraint memory into sparse 3D denoising blocks.
Supports variation under fixed constraints instead of collapsing to one shape.
Provides preprint links, code/model references, and direct demonstration videos.

The method keeps the text-conditioned generator and geometry encoders frozen while training geometry projection, positional embedding, summary modules, and grounding adapters. Hull, avoidance, and touch meshes are encoded into compact geometry memory and routed to local regions of the TRELLIS sparse structure grid.


Arbor 3D is useful for artists and 3D generation researchers who need direct spatial control rather than only text or image prompts. It can preserve plausible object generation while satisfying typed geometric requirements and allowing variation in unconstrained regions.

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