The architecture decouples persistent world state from the denoiser and addresses that state through camera pose. A long-horizon interactive teacher transfers extended-session behavior to the few-step model, while a multi-term memory and world-state bank feed autoregressive diffusion transformer blocks.
Evoke is useful for interactive simulations, game-like environments, embodied-agent research, virtual worlds, and creative exploration. Users can navigate, turn, introduce new objects or events, and alter the world while generation is already running instead of restarting from a new prompt.

