Animation researchers can control reconstructed assets without choosing between an intuitive skeleton and detailed non-rigid surface motion. Core capabilities include Rigging from consistent mesh sequences, 4D Gaussian sequence support, Inner-outer skeletons, and Medial-axis skeleton construction.
Public code or model weights are linked from the project, with setup instructions for running or adapting the system. Additional characteristics include Partwise motion matching, Non-rigid deformation control, Human and animal assets, and Garment animation experiments.

