Key Features

Text-to-motion generation that converts natural language prompts into 3D human motion sequences.
Diffusion Transformer and flow-matching based architecture for high-fidelity, temporally coherent motion.
Support for 3D skeleton motion representations compatible with standard character rigs and pipelines.
Coverage of diverse motion categories, from everyday activities to complex, dynamic actions.
Open-source code and model checkpoints enabling customization, fine-tuning, and research experimentation.
Integration-ready outputs that can be imported into common 3D content creation tools and game engines.
Configurable generation controls such as motion length, style, or prompt-based behavior variation.
Designed to accelerate animation workflows by reducing reliance on manual keyframing and motion capture.

At its core, HY-Motion 1.0 leverages a Diffusion Transformer (DiT) architecture combined with flow-matching techniques to generate temporally consistent and realistic motion trajectories. The model is trained on a large corpus of multi-category motion data, allowing it to capture subtle details such as timing, balance, and transitions between poses, which are crucial for believable 3D characters. The repository documents the overall architecture, training strategies, and motion representation formats, enabling researchers and engineers to understand how the system encodes text prompts, conditions on motion length or style, and outputs sequences that can be retargeted to compatible character rigs. This design makes HY-Motion 1.0 suitable not only for direct content creation but also as a foundation for further research in controllable motion generation and human–computer interaction.


The project emphasizes practical integration with existing 3D tools and engines, exposing interfaces and export formats that allow users to bring generated motion into DCC tools such as Blender or into real-time engines for games and virtual production. Developers can script batches of prompt-driven motions, iterate on phrasing for creative direction, and combine HY-Motion 1.0 with other content generation systems to build end-to-end pipelines for cinematic scenes, cutscenes, and NPC behaviors. By being released as an open-source model with accessible code, configuration examples, and checkpoints, HY-Motion 1.0 lowers the barrier to adopting advanced motion synthesis, helping small teams and individual creators access capabilities that previously required large-scale motion capture setups or extensive manual animation work.

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