Developers can preserve object fidelity while assembling scenes for editing, visualization, and physical simulation. Core capabilities include Single-image scene reconstruction, Object-level geometry, Canonical Coordinate Maps, and Dense pixel correspondences.
Public code or model weights are linked from the project, with setup instructions for running or adapting the system. Additional characteristics include Scene-space point-cloud alignment, Compositional scene layouts, Blender simulation examples, and Isaac simulation demonstrations.

