A key strength of OmniHuman lies in its support for multiple input modalities and its ability to synthesize natural motion, including precise lip sync and expressive gestures. Users can provide an image and an audio clip-such as a song or spoken dialogue-and the model will generate a video where the subject's movements and expressions are synchronized with the input. The system also supports motion transfer from reference videos, enabling the animation of a static character with the movements from another video, such as a dance performance. OmniHuman’s architecture, based on a diffusion transformer, ensures high fidelity and contextual coherence across frames, capturing subtle facial expressions, body language, and environmental interactions.
OmniHuman is designed for broad applicability across industries such as entertainment, virtual reality, gaming, and digital media production. Its versatility allows it to animate not only humans but also cartoons and animals, making it suitable for a wide range of creative and commercial projects. The framework offers different operating modes, including normal and dynamic, to balance processing speed and adaptability. While OmniHuman delivers impressive realism and flexibility, it does require high-quality input data for optimal results and can be computationally demanding. Currently, the technology is not publicly available for download or commercial use, but it represents a significant leap forward in automated video synthesis and digital avatar creation.