Key Features

A rigged 3D asset and a text prompt specify the target skeleton and behavior.
The dataset spans bipeds, quadrupeds, birds, marine forms, insects, and articulated objects.
Graph-aware attention, spectral positional encoding, and a global topology conditioner encode structure.
Specified joints can remain fixed while other motion tokens are resampled.
Motion in-betweening generates transitions while preserving boundary poses.
Sequential prompts can continue motion from earlier segment boundaries.
The proposed model supports zero-shot transfer without per-skeleton optimization.
The current repository lists pretrained checkpoints as coming soon.

A topology-aware diffusion Transformer encodes joint relationships, graph distances, spectral positions, and the rest-pose skeleton. Training uses UniML3D, a collection of 13,006 text-paired motion sequences. During sampling, selected motion tokens can be held fixed to support editing, interpolation, or continuation.


UniMate is useful for animation research and workflows with heterogeneous character rigs. Training and inference code and dataset resources are public, but pretrained checkpoints and some reproducibility assets are marked as forthcoming. Some source motion assets are commercially licensed and cannot be redistributed with the dataset.

Get more likes & reach the top of search results by adding this button on your site!

Embed button preview - Light theme
Embed button preview - Dark theme
TurboType Banner

Subscribe to the AI Search Newsletter

Get top updates in AI to your inbox every weekend. It's free!