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Summary
LHM (Large Animatable Human Reconstruction Model) is a model for rapid, high-fidelity animatable 3D human reconstruction from a single image, decoupling geometry, appearance and deformation with a multimodal transformer architecture that encodes human body positional features and image features through attention.
Key Features
Multimodal transformer architecture encoding body positional and image features with attention
3D Gaussian splatting representation for high-fidelity avatar reconstruction
Head feature pyramid encoding for enhanced face identity and fine detail preservation
Real-time animatable 3D human model generation from a single image without post-processing
Supports output of editable 3D mesh files (e.g. OBJ format)
Trained on large-scale video datasets for strong generalization to real-world scenarios
Integrated Gradio interface for visualization and pose adjustment
About LHM (Large Animatable Human Reconstruction Model)
It preserves clothing geometry and texture in detail, producing realistic 3D avatars via 3D Gaussian splatting, with a head feature pyramid encoding scheme that enhances face identity preservation and fine detail recovery, and it generates animatable models in seconds without post-processing, supporting real-time rendering, pose adjustment and export of 3D mesh files such as OBJ. Trained on large-scale video datasets with an image reconstruction loss, it generalizes well to diverse real-world scenarios without relying on synthetic 3D scans or computationally intensive optimization.
LHM is suited to virtual reality, gaming, e-commerce and entertainment where detailed animatable avatars are needed quickly, and it offers an integrated Gradio interface for local visualization and interactive pose manipulation.